Compositing for 3D Renders with Fusion and ACES

Are you a 3D artist? This workflow is for you.

When creating your own work — whether that’s from Blender, Maya, Unreal Engine, etc — you’ll want to composite your render passes and even color grade them for the best looking results.

And you can do it in the same place you edit finished shots or even animatics.

In DaVinci Resolve, you can composite multilayer EXRs, then add finishing like color grades, LUTs, film grain, chromatic aberration, and more.

In this video from i_go_by_zak, you’ll learn about:

  • 00:00:36 Introduction to Davinci Resolve
  • 00:02:06 Importing Media Into the Media Pool
  • 00:03:36 Looking at Project Settings – Davinci YRGB (Not Color Managed)
  • 00:05:42 Editing an Animatic Viewport Render
  • 00:07:32 Adding Data Burn In (Timecode and Source Clip Name Overlay)
  • 00:09:21 Adding EXRs to a New Timeline
  • 00:10:45 Matching the Animatic Edit
  • 00:12:40 Basic ACES Transform on Color Page When Davinci Color Management is Off
  • 00:19:06 Scopes, Ramps, Overbrights, and ACES Tonemapping
  • 00:27:21 Overview of Primaries Wheels on the Color Page
  • 00:31:30 Overview of HDR Wheels on the Color Page
  • 00:35:46 The Most Basic of Basic Color Corrections on the Color Page
  • 00:40:03 Comping Multilayer EXRs in the Fusion Page
  • 00:54:13 Caching the Fusion Comp and Project Cache Settings
  • 00:56:46 Using ACEScct in the Color Page (Without Davinci Color Management)
  • 00:59:48 One Way of Setting UP Davinci Color Management
  • 01:04:08 Zak’s Preferred Davinci Color Managed Workflow
  • 01:06:40 Why I Prefer This Method: Gamut Compression and Final Color Correction
  • 01:12:06 The Deliver Page and Options for Export

Leave a Comment