Creating a 3D Ocean from Scratch in Fusion

Want to create some realistic looking water from scratch?

This video is a mini masterclass on materials and 3D scenes, I highly recommend watching the whole thing if you’re trying to master Fusion.

In this video from Learn Now FX you’ll learn about:

  • Project setup
  • Creating a new Fusion composition
  • Working with Turbulent Noise tool
  • Making a material with CookTorrance
  • Changing material properties
  • Adding a Bump Map
  • Adding a Fresnel effect with Falloff tool
  • Compositing the Fresnel with Channel Boolean
  • Adding Day Sky as a reflection map (or an HDRI)
  • Adding a Sphere map and Reflect node
  • Creating a surface for your 3D scene with the proper alignment
  • Applying the material to the plane
  • Adding a wireless link node for flow organization
  • Displacing the plane
  • Setting up the camera based on the viewer perspective
  • Adding a point light to the scene
  • Inserting a background or sky to the scene
  • Mapping the background to a sphere
  • Adding depth of field with a depth map and Copy Aux node
  • Adding the Defocus tool
  • Inserting a lens flare
  • Mapping the lens flare to the light position with Locator 3D tool

If you’re following along, you’ll want to make sure to download the free Turbulent Noise tool for Fusion.

Leave a Comment