A Deep Dive into Animating with Fusion’s Anim Curves

Are you making motion graphics in Fusion?

One of the most important parts is… the motion. And animating can be hard.

Keyframes and splines but they require a lot of manual tweaking. They’re also an absolute value in relation to your comp.

That means that if you save your work as a template, or change the length of it, you’ll need to readjust your splines and keyframes.

But Anim Curves are powerful modifiers that allow you to set values that are relative. Meaning they can change in relation to the length of your Fusion clip so you don’t need to keep tweaking keyframes.

There’s a lot of power here and it’s difficult to explain it all in a short amount of time, but here’s an excellent overview so you can see what’s possible.

In this video from Patrick Stirling, you’ll learn about:

  • 00:15 – AnimCurves Example
  • 01:27 – Applying AnimCurves as a Modifier
  • 03:20 – Source Controls
  • 04:45 – Curve Controls
  • 06:33 – Mirror and Invert Controls
  • 08:04 – Scale Controls
  • 09:09 – Offset Controls
  • 10:00 – Clip Low and Clip High Controls
  • 10:52 – Time Scale Controls
  • 12:29 – Time Offset Controls
  • 13:29 – Advanced AnimCurves!
  • 14:02 – Custom Source
  • 15:31 – Animate for Any Framerate
  • 20:09 – Spline Viewer Control for AnimCurves
  • 21:49 – Advanced Custom Source
  • 22:38 – Advacned Timing with Custom Easing Curve
  • 23:54 – Back to Advanced Custom Source stuff
  • 24:12 – AnimCurves + Keyframe Stretcher!

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